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Matthew Hatfield
Matthew Hatfield
Senior Hard Surface Artist
Denver, United States

Summary

California born artist with strong graphic design background and emphasis on creating 3D hard surface weapons and props

Skills

3D ModelingHard Surface ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Maya
Maya
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Senior Hard Surface Artist at Funcom
    RTP
    April 2018 - January 2025

    Worked on unannounced project as weapons modeler before moving onto Dune: Awakening. Started out only on weapons, then hard surface and props, and finally environments.

    - Helped create a Blender midpoly/decal workflow for the project focusing on customization and production speed

    - Trained most new hard surface artists

  • 3D Artist at BossKey Productions
    Raleigh
    October 2016 - April 2018

    Hired on as contract work to implement large amounts of outsourced content for LawBreakers.

    - Created the customization library for weapon and character skins in LawBreakers

    - Processed characters, weapons, and environment props for Unreal blueprints

    - Concepted and created weapon and character skins for future content releases

    Promoted to full time employee to oversee weapon content

    - Optimized purchased assets for PBR workflow

    - Created low poly meshes, bakes and textures for over 20 weapons in 3 months

    - Rigged and implemented weapons in game to test functionality