California born artist with strong graphic design background and emphasis on creating 3D hard surface weapons and props
Worked on unannounced project as weapons modeler before moving onto Dune: Awakening. Started out only on weapons, then hard surface and props, and finally environments.
- Helped create a Blender midpoly/decal workflow for the project focusing on customization and production speed
- Trained most new hard surface artists
Hired on as contract work to implement large amounts of outsourced content for LawBreakers.
- Created the customization library for weapon and character skins in LawBreakers
- Processed characters, weapons, and environment props for Unreal blueprints
- Concepted and created weapon and character skins for future content releases
Promoted to full time employee to oversee weapon content
- Optimized purchased assets for PBR workflow
- Created low poly meshes, bakes and textures for over 20 weapons in 3 months
- Rigged and implemented weapons in game to test functionality